AUX '18 Projects

31st January 2018

Student projects at AUX'18

These prototype projects are developed in conjunction with real-world stakeholders and academic subject specialists. The projects range from interactive museum exhibit(s) concerning the dilemmas people faced during the occupation of the Netherlands 1940-1945, experimental shared media surfaces with embedded ambient intelligence, marine ecology citizen / crowd science, and shared autonomous cars in a society where cars are not owned any longer. On the day teams give formal presentations plus hands-on sessions to demonstrate prototypes and answer further questions.

Presentation session 1:
Wednesday Morning

11:00 - 11:25      VerzetsMuseum 1

11:25 - 11:50      VerzetsMuseum 2

11:50 - 12:15     Shared Media Surfaces 1

12:15 - 12:40     Shared Media Surfaces 2

Presentation session 2:
Wednesday Afternoon

15:00 - 15:25     Crowdsourcing Marine Research 1

15:25 - 15:50     Crowdsourcing Marine Research 2

15:50 - 16:15     Crowdsourcing Marine Research 3

16:15 - 16:40     Shared Autonomous Transport

The project supervision team include Media College staff, Alex Kentie, Erik Post, Patrick de Wildt and colleagues. University of Amsterdam staff include Dr. Frank Nack, Dan Buzzo, and with support from staff of design agency Informaat (Baarn).

Read more about the UvA and MediaCollege collaboration.

With special thanks to;
Conor and Sarah LaGrue, crew of the yacht “Given Time”, @svgiventime, conducting marine ecology citizen / crowd science over the course of a multi year global circumnavigation trip.
Karlien Metz and the staff at the Amsterdam Verzetsmuseum / Dutch Resistance Museum.
Peter Bogaards and Marcel Kosters from Design Agency Informaat, Baarn.

Crowdsourcing Marine Research
Conducting marine ecology citizen / crowd science

In conjunction with Conor and Sarah LaGrue, crew of SV Given Time

The crew of the Yacht 'Given Time are conducting marine ecology citizen / crowd science over the course of a multi year global circumnavigation trip and will be seeking other boats to also contribute to the study. Boats will collect data, video and stills and upload it with GPS data. Some examples – • Sea temperature • Salinity ( dissolved solids) • PH • Underwater video • Underwater stills • Microscope images of sea bed material / water (showing any micro plastics )

Verzetsmuseum / Resistance Museum Amsterdam
Integrating new technology into a historical exhibition.

In conjunction with Karlien Metz and staff at VerzetsMuseum

Teams have investigated developing one (or more) interactive museum exhibit(s) concerning the dilemmas people faced during the occupation of the Netherlands 1940-1945. The exhibit has to be integrated into the permanent exhibition The Netherlands in World War II. The dilemmas are already part of the exhibition but not in an interactive way. The key challenge/problem or message to be communicated within the project domain was how to integrate new technology into a historical exhibition without disturbing the look and feel of the exhibition.


Shared media surfaces
Developing experimental Shared Media Surfaces with embedded ambient intelligence

In conjunction with Dr. Daniel Buzzo at the Creative Technology Lab

As many kinds analogue media used for sharing informtaion move to digital this project considers how new digital information can be shared using ambient or non-intrusive ways using new kinds of media surfaces. Using the workplace or a shared home as scenarios of use the project looks at the changes in use from paper and analgue media such as notes, postcards, calendars and posters to online calendars, instant messaging, email etc and considers what the kitchen or workspace of the future may have on its walls where currently there is fridge art or notive boards. Within each of the systems attention is being paid to (shared)access to information and levels of relevant privacy;


Shared Autonomous Transport
Developing experimental sharing systems for future urban transportation

In conjunction with Dr. Frank Nack at University van Amsterdam

An autonomous car is a vehicle that is capable of sensing its environment and navigating without human input. Many such systems are evolving, but as of today no cars permitted on public roads were fully autonomous. They all require a human at the wheel who must be ready to take control at any time.However, assume due to state regulations only autonomous cars will be allowed. How will humans communicate with this type of traffic actor? In this project it will be investigated what is required to take possession of a car and different scenarios will be developed what it means to leave the vehicle.